![]() ![]() But the added benefit is, you can still use Discord for squad comms if you want (pilots or anyone)! Best of both worlds wrapped up into one. This works to keep your six clear of bogeys and get more people on target while cutting out all of the other dependencies of relying on which Discord radio channel am I connected to. Upon spawning in, you've got your typical gunfire and explosion SFX going on but now you can hear people talking around you - wait what!? That moment is surreal and mighty impressive, perhaps more impressive than the mission radio itself because again, with 3D Positional audio you can tell where it's coming from and gravitate towards that direction if you choose.įor Pilots, it's an incredible opportunity to talk to anyone who joins your mission and to have direct comms with them. You can also just listen in briefly to see what's going on and figure out what the urgent priority(ies) might be and make your own choice. We've asked questions like, "Hey I'm about to spawn in, what do you guys need?" Which is followed by the appropriate response. OBSERVATIONS SO FARIt takes only a little getting used to using the controls, but logging in and joining a mission, and starting to hear people talk is a huge improvement in the user interface from what has been a mostly lonely and uncertain experience for many (those not currently using Discord). So no worries guys, we're aiming to keep things game-focused. Of course, we will also have a way for you to disable IVC (though we don't advise it), and we will also allow you to mute other players you don't want to hear - and the Game Moderators will have a way to silence others who are causing disruptions. This means you don't have to be on the same mission to talk to someone next to you.Įach channel will have a certain key for you to use which will be something you can modify in your keymapper should you choose. In addition to mission radio, every player will be able to speak to other players on their side when they are close to each other (within 25-40 meters) by using the local 3D positional proximity chat system. This will not be distance-limited, so pilots for example can communicate with each other on the same mission all across the game world. In many tanks you can select the type of main gun ammo for your next shot by pressing the Backspace key.HOW WILL IT WORK?Players will have access to a Mission Radio channel where they can communicate with anyone who is currently on their mission regardless if they are spawned in or at the mission briefing screen. Fire the gun(s) using either joystick buttons or the F and B keys, for primary and secondary arms respectively. If you do not have a joystick then the arrow key controls will work. If you have a joystick moving the turret will correspond to the movement of the device. The keypad DEL key allows you to toggle through the various magnifications of the gun sight(s). Most all tanks and armored cars use Position 3 as the gunner. You can jump to these positions using the top row number keys. There are usually multiple positions to man in each vehicle. If you do not have a joystick then the arrow keys will work. ![]() If you have a joystick your gas pedal will be a simple push forward on the device by default. The R key will switch you into reverse when your vehicle is in Neutral. After selecting a mission, the Ready Room will list the available vehicles. In order to command a tank or vehicle you’ll need to select an Army Persona. ![]()
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